Chard...........................
https://media.giphy.com/media/EpGU43iHxzKrZe3yVv/giphy.gif
[20:02:52] SABU Ishikela > I met a girl the other week down at the local bingo club
Armor is like a penis, it performs best when its hardened.
Shields are like clothes. They are meant to come off.
Structure is like a condom. By the time you get that far you're already screwed.
1.0 - - cant run
0.9 - - cant run
0.8 T0, T1, T2, T3 T4, T5, T6 suspect
0.7 T0, T1, T2, T3, T4 T5, T6 suspect
0.6 T0, T1, T2, T3, T4, T5 T6 suspect
0.5 T0, T1, T2, T3, T4, T5, T6 -
COLURS OF SITES
Layer 1 (Sulphuric Depths): Teal-greenish.
Layer 2 (Murky Waters): Dark teal-greenish.
Layer 3 (Thermal Vents): Dark brown.
Layer 4 (The Void): Dark bluish
Yellow Traces: Usually indicate Tiers 4 and 5 (higher difficulty/suspect).
Exotic (Light Blue/White): These sites feature heavy bonus to scan resolution and penalty to kinetic resistance.
Electrical (Blue/Lightning): These sites feature bonuses to capacitor recharge and velocity, with penalties to EM resistance.
Dark (Black/Dark Void): These sites offer high velocity bonuses but reduce targeting range, often favored for high-speed maneuvering.
Firestorm (Red/Orange): Known for high armor hitpoint bonuses and penalties to shield resistances.
Gamma (Green): Provides a shield hitpoint bonus but penalties to explosive resistance.
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