● Leads to Class 1,2,3 - lead into unknown parts of space. Class 4,5,- - lead into dangerous unknown parts of space. Class 6,-,- - lead into deadly unknown parts of space.
● Times: "On the verge" Minutes "Reaching the End" 4 Hours "beginning to decay" 4-24 hours "Not yet begun" 24+ hours
DAMAGE THEY DO Angel Cartel - Kinetic, EM, Thermal & Explosive Blood - EM & Thermal Drones - Kinetic, EM, Thermal & Explosive EOM - Thermal & Kinetic Guristas - Kinetic & Thermal Mercenary - Kinetic, EM, Thermal & Explosive Mordus - Kinetic & Thermal Sansha - EM & Thermal Serpentis - Kinetic & Thermal ------------------------------------ DAMAGE YOU WANT TO DO Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Caldari Navy - Kinetic / Thermal Gallente - Kinetic / Thermal Mercenary - EM / Thermal / Kinetic Mordu's Legion - Kin/Thermal Drones - EM / Thermal Khanid - EM / Thermal Thukker - Explosive Best Damage to NPCs Guristas - Kinetic Serpentis - Thermal Mordus - Thermal
Dashboard
Stats
Kills381
Losses37
Efficiency91%
ISK Destroyed92.59b
ISK Lost7.69b
ISK Efficiency92%
Solo Kills49
Solo Losses8
NPC Losses0
Blob Factor5.78
Active TimezoneEUTZ
Final Blows131
Points1,684
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (380 kills)
Solo 12% Small 48% Mid 37% Fleet 3%
Avg Fleet: 5.8 Logi Pilot Cyno Alt (1 deaths) Bait (5x)