Angel Cartel
Weakness: Explosive/Kinetic
Protection from: EM -7%, Exp -62%, Kin -35%, Th -10%
Blood Raiders
Weakness: EM/Thermal
Protection from: EM -52%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Weakness: Kinetic/Thermal
Protection from: EM -2%, Exp -1%, Kin -80%, Th -20%
Mordu's Legion
Weakness: Kinetic/Thermal
Protection from: EM -3%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Weakness: EM/Thermal
Protection from: EM -57%, Exp -0%, Kin -0%, Th -43%
Serpentis
Weakness: Kinetic/Thermal
Protection from: EM -0%, Exp -0%, Kin -40%, Th -62%
Rogue Drons
Weakness: EM/Thermal
Protection from: EM -9%, Exp -28%, Kin -32%, Th -33%
Amarr
Weakness: EM/Thermal
Protection from: EM -55%, Exp -4%, Kin -7%, Th -44%
Caldari
Weakness: Kinetic/Thermal
Protection from: EM -1%, Exp -0%, Kin -67%, Th -45%
Gallente
Weakness: Thermal
Protection from: EM
Modules
1st bonus: 100% effective
2nd bonus: 87% effective
3rd bonus: 57% effective
4th bonus: 28% effective
5th bonus: 11% effective
-Smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest
Hidden > Forsaken > Forlorn
2/10 - Destroyer
3/10 - Cruiser
4/10 - Battle Cruiser
5/10 - Battle Ship