Damage type to protect against: Angels - Explosive 62%/Kinetic 22% Amarr Navy - EM /Thermal (about equally) Blood Raiders - EM 50%/Thermal 48% Drones - Exp/Kin with some EM (queens and rulers) Caldari Navy - Thermal/Kinetic Gallente Navy - Kinetic/Thermal Guristas - Kinetic/Thermal Khanid - Thermal/EM (other damage types often mixed in) Mercenary - EM/Thermal (Kinetic missiles) Minimitar -Explosive/thermal/Kinetic/Em Mordus - Kinetic/Thermal Odamian - Kinetic/Thermal Rogue Pirate - all damage types, no clear focus Sansha - EM/Thermal Serpentis - Thermal/Kinetic Seven- Thermal/kinetix/Exp/Em Thukkers- Explosive/kinetic/explosive
"eather Type Penalty Type (strength defined by level above) Bonus Provided Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%) Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%) Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%) Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Dashboard
Stats
Kills117
Losses3
Efficiency98%
ISK Destroyed62.33b
ISK Lost79.07m
ISK Efficiency100%
Solo Kills5
Solo Losses2
NPC Losses0
Blob Factor74.26
Active TimezoneEUTZ
Final Blows18
Points164
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleBlob (117 kills)
Solo 3% Small 20% Mid 18% Fleet 15% Blob 44%
Avg Fleet: 74.3 Capital Pilot Logi Pilot Awox: 1 kills