** Damage types *** Guristas - 79% Kinetic / 18% Thermal / 2% EM / 1% Explosive Serpentis - 55% Thermal / 45% Kinetic Blood Raider - 48% Thermal / 50% EM / 2% Kinetic Sansha's Nation - 53% EM / 47% Thermal Angel Cartel - 22% Kinetic / 62% Explosive / 9% Thermal / 7% EM Mordu's Legion - 70% Kinetic / 30% Thermal 01 - 149.598.000 02 - 299.196.000 03 - 448.794.000 04 - 598.392.000 05 - 747.990.000 06 - 897.588.000 07 - 1.047.186.000 08 - 1.196.784.000 09 - 1.346.382.000 10 - 1.495.980.000 11 - 1.645.578.000 12 - 1.795.176.000 13 - 1.944.774.000 14 - 2.094.372.000 Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems
Dashboard
Stats
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Losses0
Efficiency0%
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Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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