WormholeGatecollapsetimes not yet begun more than 24 hours beginning to decay between 24 and 4 hours reaching the end less than 4 hours on the verge minutes
Meta item Keywords Compact - Takes less CPU/PowerGrid to fit. Enduring - it takes less capacitor per cycle. Scoped - More range than other T1/Meta variants, less than T2 Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact. Precise - Better base tracking stats. Currently only available on capital-sized guns (as they're the only guns thus far to have received tiericide). Ample - Holds more ammo per clip. Available on some subcap-sized missile launchers but not all of them. Available on all capital-sized missile launchers. Damage Types Damage Types Damage to deal Damage to resist Blood Raiders EM/Thermal EM/Thermal Angel Cartel Explosive/Kinetic EM/Thermal Guristas Pirates Kinetic/Thermal Kinetic/Thermal Mordus Legion Kinetic/EM Kinetic/EM Rogue Drones EM/Thermal Varies Sanshas nation Em/Thermal EM/Thermal Serpentis Kinetic/Thermal Thermal/Kinetic Triglavians Explosive/Thermal Thermal/Explosive Concord Kinetic/Thermal Omni Khanid Kingdom EM/Thermal Thermal/EM Equilibrium Kinetic Kinetic/Thermal Sleepers Omni Omni